P.O.V.: Uncharted: The Lost Legacy

Did I like it?


This was my first game playthrough since BioShock Infinite in 2013. For more than four years I was absence from the gaming scene. I haven’t played a game since Portal 2 in 2011. I lost all interest in gaming since it became dull, boring and stale. And good games are so damn rare. I came across a YouTube channel and watched the entire playthrough. Here are my thoughts.

+ Strong women

Writing strong women can be a hard task. Most of the time, at least in the past, many wrtiers would take a male character and slap a female skin onto it. (Or a female actor.) But Naughty Dog succeeded in portraying two strong women with a sense of independecy and autonomy. Chloe and Nadine are female characters done right. From the first moment in the intro, where we get to know her a bit, to the outro; both women are tough, strong and smart. I am sincerely impressed how good it’s been executed. (And I thought my female characters were good.)

+ I hear (female) voices in my head

Oh, boy. What a good voice acting. It’s like the entire script has been brought to life without any compromise. Chloe’s voice actor did a tremendous job. From the agitated: “Look out!” To the subtle sentences; everything nailed perfectly. I feel in love with the voice and want to hear more from her. And by the way: It sounded beautiful.

+ Riddle me this

I usually don’t like puzzles or riddles. (Maybe except in Zelda games.) Most of the time they are annyoing, too easy or too confusing. The riddles in this game had the most coherent degree. From the jumping riddle to the slide riddle; everything was managable and doable. Naughty Dog was able to deliver a challenge you could actually master without biting your controller. They were fun, engaging and cool. Hands up for Naughty Dog.

+ Smooth animator

Hell, yeah. That was a fun ride. The animation and the graphics quality are beyond everything I’ve ever seen. (And I thought Portal 2 looked good.) Blending cut scene with gameplay seemlesly was definitevly awesome. The gameplay itself was smooth as butter and the enemie’s AI was decent. The overall quality is unmatched in my eyes. I have never seen a more beautiful and superb animation in my life.

– Side

Could not find anything I did not like.

Bottom line: Other game developer should watch, learn and take notice.

Published by N. Burg

N. Burg is a writer. He discovered his passion for writing at the age of 17. Since then he wrote a vast body of work. He also likes reading, cats, the manga One Piece, and thinking.

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